Work Experience

Electronic Arts Seoul

FIFA Online 2

Fifa_Online_2_title.jpeg
(Mar. 2009—Oct. 2010) I worked as a software engineer at Electronic Arts Seoul for a year and a half. I was one of the client programmers for FIFA Online 2, the online version of world's most famous football game, which is an officially licensed product of FIFA. Specifically, I participated in a large-scale upgrade of the core game engine, optimizing 3D resource processing pipeline and real-time rendering pipeline.

GAMEVIL Inc.

gamevil.jpg
I worked as a software engineer at Gamevil Inc., the number one mobile game company in South Korea, for about 14 months.

Hybrid

(May. 2008—Feb. 2009) I developed a game titled 'Hybrid', which was released onto the market in South Korea in early 2009. As the main programmer, I developed all aspects of the game, including game system, networking, graphical rendering, user interface, etc. Hybrid recorded more than a hundred thousand downloads only two weeks after its release.

Golf Superstars 2008

(Dec. 2007—May.2008) I developed a game titled 'Golf Superstars 2008', which was released onto the US market through AT&T in the spring of 2008. As the main programmer, I ported the game from WIPI (former standard mobile platform in South Korea) to J2ME platform.

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License